Archive for the ‘Innovation’ Category

Individual blame

Saturday, November 7th, 2009

Attributing one’s failure to use (or problematic use) of a certain technical object is often refered to in the literature as the “Individual Blame Bias”. In his book “Diffusion of Innovation“, Rogers gave the following example:

Posters were captioned: «LEAD PAINT CAN KILL!» Such posters placed the blame on low- income parents for allowing their children to eat paint peeling off the walls of older housing. The posters blamed the parents, not the pain manufacturers or the landlords. In the mid-1990s, federal legislation was enacted to require homeowners to disclose that a residence is lead-free when a housing unit is rented or sold.

Why do I blog this? Always been intrigued by the tendency to hold individual responsible for his/her problems rather than system. It’s definitely a recurring topic when you run field studies, it’s as if people wanted to take responsibility for causes that are beyond their scope (bad manual, missing information, etc.).

Of course, this issue has some consequences in terms of the diffusion of innovations and Rogers proposed to overcome this bias when studying the diffusion of innovation by refraining from using individuals as the units of analysis for diffusion (it then remove the possibility of blame on particular individuals).

Infrastructure issues for Vélib

Saturday, October 31st, 2009

A velib in a good state

The NYT has an interesting article about the infrastructure problem with regards to the Velib in Paris. Some excerpts I found relevant below (I’ve taken the picture above once in Paris, a nice Velib utterly destroyed in a cardboard box):

With 80 percent of the initial 20,600 bicycles stolen or damaged, the
program’s organizers have had to hire several hundred people just to fix them. And along with the dent in the city-subsidized budget has been a blow to the Parisian psyche.
(…)
“We miscalculated the damage and the theft,” said Albert Asséraf, director of strategy, research and marketing at JCDecaux, the outdoor-advertising company that is a major financer and organizer of the project. “But we had no reference point in the world for this kind of initiative.”
(…)
At least 8,000 bikes have been stolen and 8,000 damaged so badly that they had to be replaced — nearly 80 percent of the initial stock (…) JCDecaux must repair some 1,500 bicycles a day. The company maintains 10 repair shops and a workshop on a boat that moves up and down the Seine.
(…)
“For a regular user like me, it generates a lot of frustration,” she said. “It’s a reflection of the violence of our society and it’s outrageous: the Vélib’ is a public good but there is no civic feeling related to it.

Why do I blog this? such an interesting example of how a technical objects rely on its socio-economical milieu to evolve. The figures here are tough but that illustrates the difficult life of innovations. I wonder about other cities where JC Decaux implemented this scheme.

Lift @ home

Sunday, September 20th, 2009

Lift Asia 09 just finished and we’re announcing a new side-project to the conference. It’s called Lift @ home and is based on community meet-ups. As described by Laurent the other day:

Lifters meetups have been happening around the world. Zurich, Toronto, Lausanne are the few we are aware of, but we know our community likes to meet up around an idea - or a beer.

Last year Michele Perras told me the that as she and others could not attend Lift09, she organized a Fondue back at her place, watching the Lift videos from the previous day. “It was pretty cool!” she said, and this reinforced the idea that we needed to do something to encourage these gatherings as much as we could. Lift at home was born!

Every conference has to become more open, letting external contributions in, reaching to global audiences via online talks. Today’s conferences are not conferences, they are communities of people who share the same interests and values.

At Lift we have considerably extended our community in the past years, adding social features to our site, launching a conference in Korea, one in France. Lifters are all around the globe, living in different locations, sharing a common envy to meet, brainstorm, share and explore. We decided to encourage such gatherings, to structure and promote them. Here comes Lift at Home!

This is beta, we don’t know where it will end up. But we think that a good idea and good people always end up creating something interesting. We look forward to see you at the upcoming events, and to hear your propositions!

Lift Asia 2009

Wednesday, September 16th, 2009

Phone booth in Jeju

Back to Jeju for the Lift Asia 2009 conference. We’re in the final rush given that the conference starts tomorrow. We have a fantastic set of speakers from lots of different place, more than 400 participants and we recently added a surprise to the program:

20 years of Korean internet: the pioneers who built the Korean internet will share their story, reflecting on a soon-to-be 20 years old industry, offering insights on the future of a media that went from being an early adopter tool to become a society changing technology used by 40 million people in Korea.

Speakers:

  • Jin Ho Hur, CEO of Neowiz, operators of Korea’s second largest social network,
  • Jaewoong Lee, Founder of Daum,
  • Soon Hyun Hwang, Vice President, NC Soft
  • Dong Hyung Lee, cofounder of Cyworld and Runpipe

Lift Asia is coming

Wednesday, July 29th, 2009

Right after the Lift Marseille edition, we had to get back to our pen and pencils to build up the upcoming edition in Che-Ju (Korea). The event is taking shape with “Serious Fun” as a theme. Make not mistake, the point of the conference is definitely not to address serious games but rather to adopt the following perspective:

The Internet started as platform for academics, then it became a huge business platform. Now it is an entertainment playground for users. People spend time having fun on the Social Web, access virtual worlds on their cell phones or interact with robots and networked objects.

Now we believe these services and platforms go far beyond mere leisure: their usage may reveal new social practices that will spread in other contexts (business, education), and the services first targeted at entertainment can lead to original innovations. This year’s Lift Asia will focus on the lessons we can draw for fields such as innovation, sociology, management, business, design and education

We already have a speaker roster with people such as Adrian David Cheok (Mixed Reality Lab, Singapore), Benjamin Joffe (Plus Eight Star, China), Julian Bleecker (Nokia Design, LA), Kohei Nishiyama (CUUSOO, Japan), Minsuk Cho (Mass Studies, Korea) or Rafi Haladjian (Violet, France) and others.

We love

A side note for swiss entrepreneurs who may be willing to join, we organize again the “asia venture trip” that help start-ups develop and promote themselves on the Korean Market, meet potential clients, suppliers, partners, or investors. Last year we had the likes of Poken, Arimaz, KeyLemon, Secu4, Lighthouse, Pixelux. It resulted in more than half the start-ups developing strong ties with the country of the morning calm, some finding new clients, others new suppliers (especially if you work in electronics or robotics). Look at the call for project and send us your application!

Tools to analyze weak signals

Sunday, May 17th, 2009

Spent last friday in Zürich presenting the Lift screening process and trend analysis with Holm Friebe’s class at the Design Hochschule. The morning was about the Lift Conference, more specifically about our process to scout for speakers and ideas, to set a theme and work it out. The message was that the wide range of signals (ideas, memes, “trends”, technologies, social phenomena, scientific discoveries, etc.) and inscriptions (books, magazine, blogposts, articles, academic papers) is scanned and filtered through different criteria: preference towards social implications than technologies for the sake of technologies, avoidance of technological determinism (as much as we can), stepping a bit from terms that are too *hip* (such as “web2.0″), etc.

In the afternoon, we took some time to discuss different tools to filter the signals and forms of change. The tools are actually quite common and stem from the mix of methods we encountered in our work/readings/studies and meetings with lots of people. Most of the conversation addressed the use of s-curve, coming from diffusion theories of innovation. It shows how adoption is slow at first (depicted by a flat curve at the beginning of the time period) till a tipping point (the steep curve mid-way) and a plateau. This last phase corresponds to the adoption of the technology by adopters (which does not correspond to everyone on earth). To put it shortly, the s-curve is a way to represent the number of people who adopt a technology over a particular time period. As C. Christensen puts it, “it states that in a technology’s early stages, the rate of progress in performance is relatively slow. As the technology becomes better understood, controlled, and diffused, the rate of technological improvement increases . But the theory posits that in its mature stages, the technology will asymptotically approach a natural or physical limit, which requires that ever greater periods of time or inputs of engineering effort be expended to achieve increments of performance improvement

Tool for discussion

Of course, we should distinguish the different ways to use s-curves. You have the sociological use where you draw the s-curve with real-data of technology adoption (as described in here). But you also have a more metaphorical use of the curve, which is the one we discussed in the course. Using a s-curve in this context is relevant to structure the discussion about where an innovation (technology, social change, etc.) stands at a certain moment in time, where it came from and where it might be in the future.

A good way to start drawing an s-curve, in the context of such discussion, is to look at different information sources: you can for example map data points depending on the information source represented on the following figure:

Tool for discussion

Tool for discussion

As one can see on the two figure above, there are two important points in s-curves:

  • The beginning: that I exemplify through these 2 quotes by Paul Saffo and William Gibson. They simply show that s-curves’ beginning are already here and the point is to spot them through different data sources (be they readings, field studies or always-on attitude.
  • The tipping point: the moment in time when the rate of adoption increases, which depends both on technological improvements and, above all, on “contextual” issues such as “ the active
    participation of all those who have decided to develop it
    ” (see Bruno Latour’s work about the “model of interessement“). On a methodological note here, I would say that the use of s-curve in conjunction with Latour’s work may be a bit flawed. Will need to think this through later on.

Another way to see an s-curve and to discuss how to apply it to a certain innovation is to adopt a people/user/market viewpoint:

Tool for discussion

This standpoint can also be summarized by these three phases of idea/meme/technology adoption (based on Scardigli’s work):

  1. Phase 1: The “time of prophecy and fantasy” (enthusiastic or terrifying) where revolutions are predicted and technique is “inserted socially” (right after invention and R&D). It correlates with a discourse around the hopes and fears linked to these issues which are recurring in history. What happen is that fantasy, scientific knowledge and actions are intertwined and even the weakest signal is turned into an excessive hope or fear. Prophecies become necessities and then self-justificated. Some example: “3D web platforms like Second Life will change the Web forever”, “Mobile social software will be a revolution”, etc.
  2. Phase 2: The “delusion phase” that suggest how the expected technological revolution does not lead to a social revolution. Or, when we realize that there is a gap between forecasts and realizations/effects. At the same time, some people start appropriating, adapting, using the idea/meme/technology differently. This is generally less publicized as the press thinks that the “innovation is a fad” and it’s not worth talking about it.
  3. Phase 3: “the side-effect phase”: 20 or 40 years after, the real diffusion of the technique is effective and some social and more long term consequences appear but often different from the one expected at first. This is what happened with the video-phone, it never really worked as a independent box at home but people are now using it on their laptop through Skype; and it allows interesting new social dynamics and usages.

Tool for discussion

Of course, back to the evolution of technologies, you can also take a “sales” viewpoint: if you look at the rates of acquisition/sales instead of the adoption. For each product, you then this sort of succession of curves that represents cycles of adoption (video game consoles in this case):

Tool for discussion

Finally, we also discussed the importance to consider the large diversity of human behavior, which was depicted by this well-known Bell curve that I’ve taken from a book by Don Norman (who actually took it from G. Moore’s book “Crossing the chasm”).

Tool for discussion

What we can draw from this curve is that:

  • There is diversity, not juste “one normal human”
  • People who are at the beginning of s-curves are the early adopters.
  • You can be an early adopter for a certain topic (iphones) and a conservative person for others.
  • Besides, this curve also relates to the previous representations in the sense that the s-curve can be seen as being made up a series of ‘bell curves’ of different sections of a population adopting different versions of a certain product

Why do I blog this? trying to formalize a bit the tools we used the other day is interesting as it forces to describe why and how they’re relevant. It’s important to point out, though, that these tools are definitely not a perfect algorithm/process to give you the answer about “how a signal would evolve into a fad or a success”. Instead, they should be seen as a a way to structure the discussion of signals and topics we collect. Which is why I smiled when, few streets ahead in Zürich, I stumbled across the name of this company:

systematic absolute return

Thanks Holm for the opportunity!

Generativity

Tuesday, April 14th, 2009

For a project about the future of the interwebs that I recently completed, I read The Future of the Internet — And How to Stop It by Jonathan Zittrain. Beyond the internet topic itself, I was struck by his thoughts regarding “generative technologies”, i.e. systems that are flexible enough to create even more ideas, methods or processes. Or, according to the author, generativity on the internet is the ““capacity for unrelated and unaccredited audiences to build and distribute code and content through the Internet to its tens of millions of attached personal computers“.

Here’s how Zittrain frames the evolution of generativity:

  • An idea originates in a backwater.
  • It is ambitious but incomplete. It is partially implemented and released anyway, embracing the ethos of the procrastination principle [by which he means that most problems confronting a system such as the internet/OS/computers can be solved later by others if they express the need to do so].
  • Contribution is welcome from all corners, resulting in an influx of usage.
  • Success is achieved beyond any expectation, and a higher profile draws even more usage.
  • Success is cut short: “There goes the neighborhood” as newer users are not conversant with the idea of experimentation and contribution, and other users are prepared to exploit the openness of the system to undesirable ends.
  • There is movement toward enclosure to prevent the problems that arise from the system’s very popularity.

His point is that there is a “paradox of generativity”: an openness to unanticipated needs can lead to a bad or non-generated waters. In the context of his book, Zittrain describes how the Internet can be locked down if certain problems (security, viruses, malware or privacy intrusion) spreads. Therefore:

The keys to maintaining a generative system are to ensure its internal security, and to find ways to enable enough enforcement against its undesirable uses without requiring a system of perfect enforcement”

Why do I blog this? I was less interested in the part about how security issues of the internet but found interesting this notion of generativity to have a macro-view of technological evolutions in society. It shows the important point that the situation is dynamic and that an innovation cannot be taken for granted as it is; evolution happens and its intrinsic characteristic (e.g. generativity) is not a given as it can lead to opposite consequences. Furthermore, as the project I had was about policies and regulations, it was fruitful to understand this notion.

Definition of “black-boxing”

Wednesday, April 1st, 2009

A quick definition of “black-boxing” by Bruno Latour (in Pandora’s Hope: Essays on the Reality of Science Studies): a process by which

scientific and technical work is made invisible by its own success. When a machine runs efficiently, when a matter of fact is settled, one need focus only on its inputs and outputs and not on its internal complexity. Thus, paradoxically, the more science and technology succeed, the more opaque and obscure they become.

Ubiquitous computing naming issue

Monday, February 16th, 2009

There’s an interesting discussion of the term “ubiquitous computing”by Mike Kuniavsky at Orange Cone. Mike basically explains the ambiguity of terms and deconstruct the very notion of ubicomp:

“Lately, I’ve been thinking about why “ubiquitous computing” has such problems as a name. When I talk about it, people either dismiss it as a far-future pipe-dream, or an Orwellian vision of panoptic control and dominance. I don’t see it as either. I’ve never seen it as an end point, but as the name of a thing to examine and participate
(…)
Why don’t others see it the same? I think it’s because the term is fundamentally different because it has an implied infinity in it. Specifically, the word “ubiquitous” implies an end state, something to strive for, something that’s the implicit goal of the whole project. That’s of course not how most people in the industry look at it, but that’s how outsiders see it
(…)
As a side effect, the infinity in the term means that it simultaneously describes a state that practitioners cannot possibly attain (”ubiquitous” is like “omniscient”–it’s an absolute that is impossible to achieve) and an utopia that others can easily dismiss.

The problem is then that “Anything that purports to be a ubiquitous computing project can never be ubiquitous enough”! Then, what shall be done? As Mike points out, other terms such as “artificial intelligence” also had the same issues.

Do we need to rename “ubicomp” something like “embedded computing product design,” something that promises less so that it can deliver more? Maybe. I still like the implicit promise in the term and its historical roots, but I recognize that as long as it has an infinity in part of its term, there will always be misunderstandings

Why do I blog this? preparing my Lift talk about failures I am interested in the difference between the imagined futures (endpoints such as ubiquitous computing, artificial intelligence or flying cars) and the reality as it is experienced by people (users?). Mike Kuniavsky makes interesting points about this issue here by looking at the how naming research domains/trends can be misleading.

If as a citizen you can no longer fix your own car…

Thursday, February 5th, 2009

Finally got some time to meet-up and discuss with Rob van Kranenburg yesterday in Amsterdam at Waag. It’s been a while that we only briefly exchanged during conferences and I wanted to know more about his work. It also immediately led me to read his recent book about the internet of things.

There is one aspect of his work that I find strikingly important and that is developed in the book: the connection between objects characteristics and people’s agency. See these excerpts:

Just think back a decade or so. Did you not see cars on pavements and guys (mostly) trying to fix them? Where are they now? They are in professional garages as they all run on software. The guys cannot fix that. Now extrapolate this to your home, the streets you walk and drive on, the cities you roam, the offices in which you work. Can you imagine they would one day simply not function? Not open, close, give heat, air…

As citizens will at some point soon no longer be aware of what we have lost in terms of personal agency. We will get very afraid of any kind of action, and probably also the very notion of change, innovation - resisting anything that will look like a drawback, like losing something, losing functionalities, connectivities, the very stuff that they think is what makes us human.
(…)
If as a citizen you can no longer fix your own car – which is a quite recent phenomenon - because it is software driven, you have lost more then your ability to fix your own car, you have lost the very belief in a situation in which there are no professional garages, no just in time logistics, no independent mechanics, no small initiatives. (…) Any change in the background, in the axioms that make up the environment has tremendous consequences on the level of agency of citizens. They become helpless very soon, as they have no clue how to operate what is ‘running in the background’, let alone fix things if they go wrong. As such, Ambient intelligence presumes a totalizing, anti-democratic logic.

Why do I blog this? these excerpts echoes with lots of various discussions I have lately during a foresight project concerning the future of the internet. The importance of hardware and knowledge about it is a crux issue that seems a bit left aside in the occidental world (as if it was ok to shy away from techniques and infrastructures). There are some consequences of this situation and Rob describes both what they are and how to act in his book.

“slow” in “slow innovation”

Thursday, January 22nd, 2009

A nice read in the last issue of Design Mind (by Frog Design): “Slow Innovation: Good ideas take a long time to perfect” by David Hoffer.

Taking various examples (from Edison’s cylinder phonograph invented in 1877 to its plateau-ed end in 1910 or the 80 years duration of vinyls), the author shows that there seems to be 30-plus year innovation cycles and variations. This topic is of course highly explored in the literature about the diffusion of innovation (see for instance the work by Everett Rogers). The article sums up some of the results from this literature. See for example the discussion about the users’ roles in innovation (”echnology may be advancing quickly, but that doesn’t mean humans have the interest or the aptitude to adopt it right away“). But more importantly, it’s the implications for business that are the most relevant here:

For businesses, slow is often a pejorative term, but slow innovation isn’t always a bad thing. Slow change can give entrenched industries a chance to gather their thoughts and respond effectively. Is it possible that a 19th-century buggy-whip company, faced with declining sales, started fashioning steering wheel covers, gearshift handle caps, and leather seating in cars? If not, they should have, thereby turning extinction into evolution. Businesses looking to innovate must always be paying attention to disruptions (and perhaps even doing a little disrupting of their own).

Why do I blog this? updating the material I use for the courses I will give this semester about innovation, user research and foresight.

Spacewar

Wednesday, October 15th, 2008

Steve russell, quoted by Steward Brand, in the legendary Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums published in Rolling Stones in 1972:

We had this brand new PDP-l, it was the first minicomputer, ridiculously inexpensive for its time. And it was just sitting there. It had a console typewriter that worked right, which was rare, and a paper tape reader and a cathode ray tube display. Somebody had built some little pattern-generating programs which made interesting patterns like a kaleidoscope. Not a very good demonstration. Here was this display that could do all sorts of good things! So we started talking about it, figuring what would be interesting displays. We decided that probably you could make a two-Dimensional maneuvering sort of thing, and decided that naturally the obvious thing to do was spaceships.
(…)
I had just finished reading Doc Smith’s Lensman series. He was some sort of scientist but he wrote this really dashing brand of science fiction.
(…)
By picking a world which people weren’t familiar with, we could alter a number of parameters of the world in the interests of making a good game and of making it possible to get it onto a computer. We made a great deal of compromises from some of our original grand plans in order to make it work well

Why do I blog this? various intriguing things here: people trying to find applications for the weird new device that sits in their research lab, the importance of talk-and-try, the influence of sci-fi in the researchers’ imaginary realms and game design as random tuning. Of course, there is more to draw in the whole piece. Reminds me of some situations, please replace “PDP-l” by whatever technological stuff you have in mind, and “Doc Smith’s Lensman” by any cool sci-fi from either the Zeitgeist or the shiny past we never reached and you may encounter a similar situation.

Externalist, internalists and contextualists

Saturday, August 23rd, 2008

The general attitude wrt to technologies when you read press or overhear café du commerce conversations is that cell phones, the information super-highway, the Wikipedia or the invention of the wheel cause automatic and inherent “impacts”. People talk about how X or Z (replace X and Z by whatever tech you might be interested in) is reshaping our cities or creating new neural networks in our brains. Worse this kind of saying also make people think that technology pursue its own goals; in french people are use to say “On arrête pas le progrès” (”We can’t stop progress”), as if techniques were some sort of autonomous being, creating its own necessity and leading to its own design outside society.

David Nye in his chapter “Technology” gives a very interesting (and quick) overview of theories that concern the relationships between technologies and culture. Although he accounts that old theories by McLuhan which described automatic impacts of technology are passé and fallen into disfavor, Nye highlights how the press and certain engineering researchers make deterministic utopian claims that technology is a “natural” force. In his overview, he describes 3 possibles approaches: externalist, internalist, and contextualist.

Externalists examine a machine or technology within a cultural system or ambience, including studies of the reception of new machines, examinations of workers’ response to new methods of production, comparative work on technology transfer, or studies of how a new machine or process changes hierarchical relations or social practices. In such approaches, the technical characteristics of machines usually are treated as subsidiary matters, and in some cases (but by no means all) technology may again seem a deterministic force.

Internalists reconstruct the history of machines and processes, with an emphasis on the role of the inventor, laboratory practices, and the state of scientific knowledge at a particular time. They chart the sequence that leads from one physical object to the next. (…) In contrast to the general public who often believe that “necessity is the mother of invention,” internalists frequently find that inventions were not initially perceived as needed.
(…)
most technology scholars now tend toward contextualism; they see machines as integral parts of the social world. If technologies are shaped by the concerns of society, at the same time they have a reciprocal, transformative effect on the world around them. For contextualists, technology is not merely a system of machines with certain functions; it is deeply embedded in the social construction of reality. Technologies are not implacable forces moving through history; they are inseparable from social processes that vary from one time period to another and from one culture to another.

I don’t know whether this classification is accepted in the field but I found quite convenient to get a summary like this, which makes sense of past readings in sociology and anthropology.
Why do I blog this? I have worked in the externalist frameworks in my undergraduate studies, and I’ve moved from this to more contextualists paradigms during my PhD but it was still very externalist. Especially if I judge form the vocabulary I use, or that I had to use because it was part of an HCI program in which cognitive sciences was important (and cognitive psychology is clearly not contextualist, in its most rigourous inception). Now I have clearly a more complete overview (not only with Nye but the ton of other books and papers by Latour, Simondon and others) and definitely use another vocabulary. And I try to take that into account in my work, be it when writing about locative media, teaching design research, organizing the LIFT conference or working on field studies.

Internet pervasiveness in Peru

Friday, August 22nd, 2008

Laundry + speedy internet

@

The omnipresence of internet cafés and network game shops is incredible in Peru. Even on the Altiplano, around 3800m, far from tourist footprints, you can get fast internet connections. The vocabulary of these is also fantastic: “speedy internet”, “speedy veloz”, etc.

Internet

Coupled with cafés, laudromats, drugstore, baby clothes and other curious things, it’s stuning to see connected areas where people don’t even have access to water and sewage.

Internet café in Lima

Thinking about other communication services like the llamadas, it’s interesting to note how technologically-mediated interactions are important in that part of South America. I found it more apparent in Peru than in Brasil for example.

Old but still with a future

Thursday, August 21st, 2008

Not that I am interested by car technology but this article in The Economist tackles how the internal combustion engine, a 100 years old technology, is not dead at all and still has a future. That quote struck me as particularly relevant:

Old technologies have a habit of fighting back when new ones come along. This is not surprising because they often have an enormous amount of design, engineering and production knowledge invested in them

Why do I blog this? reading a lot about the history of science and techniques lately, I find interesting to observe the evolution of technologies. Resurgence of certain techniques and services are always intriguing, especially as they force people to think about contextual factors (see the surging interest in coal mine lately caused by rising pricing of energy).