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	<title>Comments on: When your walkman asks you to do something&#8230;</title>
	<link>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Mon, 22 Mar 2010 03:32:21 +0000</pubDate>
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		<title>By: Pasta&#38;Vinegar &#187; Blog Archive &#187; Video Games and possibilities</title>
		<link>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-554499</link>
		<author>Pasta&#38;Vinegar &#187; Blog Archive &#187; Video Games and possibilities</author>
		<pubDate>Fri, 13 Nov 2009 07:35:40 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-554499</guid>
		<description>[...] Sometips by Jordan Mechner about game design principles for narrative games. The second hand &#8220;List the actions the player actually performs in the game and take a cold hard look at it. Does it sound like fun?&#8221; is an interesting filter to prioritize the interactions you want your users to be engaged in. A sort of follow-up to Crawford&#8217;s list of verbs I mentioned the other day [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Sometips by Jordan Mechner about game design principles for narrative games. The second hand &#8220;List the actions the player actually performs in the game and take a cold hard look at it. Does it sound like fun?&#8221; is an interesting filter to prioritize the interactions you want your users to be engaged in. A sort of follow-up to Crawford&#8217;s list of verbs I mentioned the other day [&#8230;]</p>
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		<title>By: Music Becomes a Game - PSFK</title>
		<link>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-554225</link>
		<author>Music Becomes a Game - PSFK</author>
		<pubDate>Thu, 12 Nov 2009 16:08:59 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-554225</guid>
		<description>[...] Pasta&#38;Vinegar: &#8220;When your walkman asks you to do something…&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Pasta&amp;Vinegar: &#8220;When your walkman asks you to do something…&#8221; [&#8230;]</p>
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		<title>By: Fischlum</title>
		<link>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-553832</link>
		<author>Fischlum</author>
		<pubDate>Wed, 11 Nov 2009 13:52:33 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2009/11/11/when-your-walkman-asks-you-to-do-something/#comment-553832</guid>
		<description>Great app ! Thks

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		<content:encoded><![CDATA[<p>Great app ! Thks</p>
<p>You can scan this QR Code if you want to get this mobile application right now !<br />
http://chart.apis.google.com/chart?cht=qr&amp;chs=230&#215;230&amp;chl=http%3A%2F%2Fbit.ly%2F4wgC16</p>
<p>To get a Qr Code reader : one URL for all : <a href="http://tigtags.com/getqr" rel="nofollow">http://tigtags.com/getqr</a></p>
<p>To generate such a QR Code : <a href="http://zxing.appspot.com/generator/" rel="nofollow">http://zxing.appspot.com/generator/</a> with <a href="http://bit.ly" rel="nofollow">http://bit.ly</a> !</p>
<p>Enjoy and promote cool mobile application like that (100 000 on Apstore, 10 000 on Androïd)</p>
]]></content:encoded>
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