air interaction

Browsing through weird interfaces, I ran across this air-augmented display.

It’s called BYU-BYU-View and it basically adds air to the interaction between a user and a virtual environment, and communication through a network, by integrating the graphics presentation with wind inputs and outputs on a special screen:

As a telecommunication tool, BYU-BYU-View could enable a system that presents a cutaneous sensation that distant lovers are sharing the same space. As an interface in a virtual environment, it could add the cutaneous sensation of air movement to sight and sound in a novel game. It could become a new input tool for people who have limited abilities with their hands or feet, or a communication method for deaf or blind people that delivers information directly to the skin.

Why do I blog this? wondering about non-standard interfaces and how “blow” can be an intriguing interactions for users, all of this after a long discussion with friends about “blowing” in your nintendo DS in public when playing with nintendogs.

One Response to “air interaction”

  1. Daniel Harris Says:

    Webcams have always suffered from the fact that your camera is not directly behind your recipient’s eye’s, which creates a sizable emotional disconnect between both parties.

    Imagine having a conversation with someone in the real world, where neither party could have eye contact…

    So I’m trying to figure out how to make eye to eye contact work - with some kind of pupil tracking and augmentation maybe. I was inspired by Diesel’s great webcam software which tracks your face and augments their selection of sunglasses onto your face. Can’t find the URL though - anyone else seen?

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