Some design choices for touch interfaces
avoid too much effort, unlike:

and, in the end, your aim should be that you reach what Adam calls “information processing dissolving in behavior“:
(observed in Paris last week)
avoid too much effort, unlike:

and, in the end, your aim should be that you reach what Adam calls “information processing dissolving in behavior“:
(observed in Paris last week)
This entry was posted on Monday, September 29th, 2008 at 7:32 pm and is filed under Tangible/Intangible. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
This is a blog by Nicolas Nova. I undertake user/field research at LIFTlab: I study people's practices as well as usage of technologies and turn them into insights, ideas, prototypes or recommendations to inform design and foresight.
This blog is a selection of the material that I collect, especially in fields such as mobility, urban environments, digital entertainment and new interfaces. I am also part of the near future laboratory and teach user researchin different design schools.
Email contact is: nicolas [at] liftlab [dot] com
Social web: posterous, LinkedIn, twitter: @nicolasnova
Academic publications
This blog is hosted by LIFT lab and part of the LIFT Think.platform
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October 3rd, 2008 at 9:30 pm
[…] Pasta&Vinegar » Blog Archive » Some design choices for touch interfaces (tags: fabtag interface interaction blog) […]
October 3rd, 2008 at 10:34 pm
[…] foto’s zijn het, de foto’s die de blogpost van Pasta & Vinegar over het kiezen van een geschikt design voor een ‘touch interface’ illustreren. Niet […]
January 18th, 2009 at 8:57 am
[…] Technologie, User experience Prachtige foto’s zijn het, de foto’s die de blogpost van Pasta & Vinegar over het kiezen van een geschikt design voor een ‘touch interface’ illustreren. Niet […]