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	<title>Comments on: Evolution of game controllers</title>
	<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Sun, 21 Mar 2010 11:04:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=wordpress-mu-1.2.1</generator>

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		<title>By: Breakfast Topic: Fancy meeting you here &#171; Sto &#171; Best Mmorpgs Blog</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-576939</link>
		<author>Breakfast Topic: Fancy meeting you here &#171; Sto &#171; Best Mmorpgs Blog</author>
		<pubDate>Thu, 18 Feb 2010 13:16:44 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-576939</guid>
		<description>[...] no real way to identify them. Whether it&#8217;s a hoodie, a sticker on a car, or someone making the familiar mouse and keyboard hand motions when mentioning they play video games, there&#8217;s a peculiar thread that connects the millions [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] no real way to identify them. Whether it&#8217;s a hoodie, a sticker on a car, or someone making the familiar mouse and keyboard hand motions when mentioning they play video games, there&#8217;s a peculiar thread that connects the millions [&#8230;]</p>
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		<title>By: The Frozen Gnome &#187; Blog Archive &#187; Breakfast Topic: Fancy meeting you here</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-576921</link>
		<author>The Frozen Gnome &#187; Blog Archive &#187; Breakfast Topic: Fancy meeting you here</author>
		<pubDate>Thu, 18 Feb 2010 13:00:47 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-576921</guid>
		<description>[...] no real way to identify them. Whether it&#8217;s a hoodie, a sticker on a car, or someone making the familiar mouse and keyboard hand motions when mentioning they play video games, there&#8217;s a peculiar thread that connects the millions [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] no real way to identify them. Whether it&#8217;s a hoodie, a sticker on a car, or someone making the familiar mouse and keyboard hand motions when mentioning they play video games, there&#8217;s a peculiar thread that connects the millions [&#8230;]</p>
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		<title>By: D i s e ñ o I n d u s t r i a l : Venezuela &#187; Consolas: evolución de la gestualidad</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-553277</link>
		<author>D i s e ñ o I n d u s t r i a l : Venezuela &#187; Consolas: evolución de la gestualidad</author>
		<pubDate>Sat, 07 Nov 2009 16:04:49 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-553277</guid>
		<description>[...] Desde que los productos pasaron de ser electromecánicos e incorporar la electrónica en el manejo de sus fuciones, el &#8220;control&#8221; ha sido un elemento fundamental en su relación con los usuarios. La idea de manejar remotamente un dispositivo se convirtió, no solamente en un aspecto fundamental para la generación de valor en los objetos, sino que se abrió un espacio para el desarrollo de nuevas fomas de interactuar y entender las actividades. Me pareció interesante este ejemplo de la evolución de las consolas para juegos, realizada por la gente de LiftLab en Suiza, porque se puede entender el proceso que involucra la mutación de las formas y las mudanzas en la gestualidad. Especialmente, el uso extensivo de dispositivos de esta naturaleza crearán patrones gestuales que podrán ser aprovechados para el manejo de otro tipo de productos. Cambiarán los modelos mentales que se tienen sobre el uso de ciertos mecanismos y procesos. vía Pasta&#38;Vinegar  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Desde que los productos pasaron de ser electromecánicos e incorporar la electrónica en el manejo de sus fuciones, el &#8220;control&#8221; ha sido un elemento fundamental en su relación con los usuarios. La idea de manejar remotamente un dispositivo se convirtió, no solamente en un aspecto fundamental para la generación de valor en los objetos, sino que se abrió un espacio para el desarrollo de nuevas fomas de interactuar y entender las actividades. Me pareció interesante este ejemplo de la evolución de las consolas para juegos, realizada por la gente de LiftLab en Suiza, porque se puede entender el proceso que involucra la mutación de las formas y las mudanzas en la gestualidad. Especialmente, el uso extensivo de dispositivos de esta naturaleza crearán patrones gestuales que podrán ser aprovechados para el manejo de otro tipo de productos. Cambiarán los modelos mentales que se tienen sobre el uso de ciertos mecanismos y procesos. vía Pasta&amp;Vinegar  [&#8230;]</p>
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		<title>By: Game Training Volume 1: Dexterity: XNPlay</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-542101</link>
		<author>Game Training Volume 1: Dexterity: XNPlay</author>
		<pubDate>Mon, 13 Jul 2009 00:00:24 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-542101</guid>
		<description>[...] 4 directions and a fire button. Now? Count those buttons on the 360 pad folks. Dumbing down? I fear we&#8217;ve increased the complexity manyfold over the years and with scant exception it&#8217;s showing no sign of breaking. At least not whilst we&#8217;ve [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] 4 directions and a fire button. Now? Count those buttons on the 360 pad folks. Dumbing down? I fear we&#8217;ve increased the complexity manyfold over the years and with scant exception it&#8217;s showing no sign of breaking. At least not whilst we&#8217;ve [&#8230;]</p>
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		<title>By: buzzup.com</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-520260</link>
		<author>buzzup.com</author>
		<pubDate>Mon, 06 Apr 2009 09:56:23 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-520260</guid>
		<description>&lt;strong&gt;Evolution of game controllers...&lt;/strong&gt;

Recently, I’ve been involved in a research project about game controllers, comparing different peripheral (gestural or not)....</description>
		<content:encoded><![CDATA[<p><strong>Evolution of game controllers&#8230;</strong></p>
<p>Recently, I’ve been involved in a research project about game controllers, comparing different peripheral (gestural or not)&#8230;.</p>
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		<title>By: עדכוני מערכת #1 &#171; Shenkar Interaction Design</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-517628</link>
		<author>עדכוני מערכת #1 &#171; Shenkar Interaction Design</author>
		<pubDate>Thu, 12 Mar 2009 10:43:37 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-517628</guid>
		<description>[...] לבלוג שמשתמש בכלי הזה הוא פסטה וחומץ שמפרסם ניקולס, אנטרופולוג שמישות [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] לבלוג שמשתמש בכלי הזה הוא פסטה וחומץ שמפרסם ניקולס, אנטרופולוג שמישות [&#8230;]</p>
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		<title>By: Gaming Evolution : The Shiny Swine</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-514807</link>
		<author>Gaming Evolution : The Shiny Swine</author>
		<pubDate>Sat, 21 Feb 2009 15:41:48 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-514807</guid>
		<description>[...] Pasta &#38; Vinegar has some information, though mainly these wonderful pictures of the progression of gaming controllers over the years. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Pasta &#38; Vinegar has some information, though mainly these wonderful pictures of the progression of gaming controllers over the years. [&#8230;]</p>
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		<title>By: Evolution of Game Controllers &#124; Arcade-Junkies.com</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-511142</link>
		<author>Evolution of Game Controllers &#124; Arcade-Junkies.com</author>
		<pubDate>Wed, 14 Jan 2009 14:00:51 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-511142</guid>
		<description>[...] You can see the full article here. [Pasta&#38;Vinegar]   Bookmark and Share:  sociallist_99158f04_url = 'http://arcade-junkies.com/2009/01/evolution-of-game-controllers/'; sociallist_99158f04_title = 'Evolution of Game Controllers'; sociallist_99158f04_text = ''; sociallist_99158f04_tags = ''; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] You can see the full article here. [Pasta&amp;Vinegar]   Bookmark and Share:  sociallist_99158f04_url = &#8216;http://arcade-junkies.com/2009/01/evolution-of-game-controllers/&#8217;; sociallist_99158f04_title = &#8216;Evolution of Game Controllers&#8217;; sociallist_99158f04_text = &#8221;; sociallist_99158f04_tags = &#8221;; [&#8230;]</p>
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		<title>By: Evolution of game controllers &#171; Nicola D&#8217;Antrassi</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510823</link>
		<author>Evolution of game controllers &#171; Nicola D&#8217;Antrassi</author>
		<pubDate>Sat, 10 Jan 2009 20:32:22 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510823</guid>
		<description>[...] http://www.liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://www.liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/" rel="nofollow">http://www.liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/</a> [&#8230;]</p>
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		<title>By: greg woods</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510655</link>
		<author>greg woods</author>
		<pubDate>Thu, 08 Jan 2009 18:11:34 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510655</guid>
		<description>Hi,

Another interesting thing worth investigating is how the evolution of the controller will impact on the dexterity of the user? Maybe all those new buttons will require us to grow more thumbs in time!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Another interesting thing worth investigating is how the evolution of the controller will impact on the dexterity of the user? Maybe all those new buttons will require us to grow more thumbs in time!</p>
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		<title>By: phuljari.com &#187; Blog Archive &#187; Your Handy Guide To Controller Evolution [Art]</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510294</link>
		<author>phuljari.com &#187; Blog Archive &#187; Your Handy Guide To Controller Evolution [Art]</author>
		<pubDate>Sat, 03 Jan 2009 08:00:00 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510294</guid>
		<description>[...] Evolution of game controllers [Lift Think, via Offworld] [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Evolution of game controllers [Lift Think, via Offworld] [&#8230;]</p>
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		<title>By: benxamin</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510060</link>
		<author>benxamin</author>
		<pubDate>Tue, 30 Dec 2008 14:11:15 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-510060</guid>
		<description>I agree with Orionsaint: the SEGA Master System controller was a step backwards. So much so, that you could plug it into an Atari console and it would work! Tossed the joysticks. Waaaay easier to play Asteroids with a D-pad.</description>
		<content:encoded><![CDATA[<p>I agree with Orionsaint: the SEGA Master System controller was a step backwards. So much so, that you could plug it into an Atari console and it would work! Tossed the joysticks. Waaaay easier to play Asteroids with a D-pad.</p>
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		<title>By: instig8r</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509897</link>
		<author>instig8r</author>
		<pubDate>Sat, 27 Dec 2008 19:47:35 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509897</guid>
		<description>You forgot the iPhone in the portable category. But maybe that's a category all unto itself, it's so far beyond anything here.</description>
		<content:encoded><![CDATA[<p>You forgot the iPhone in the portable category. But maybe that&#8217;s a category all unto itself, it&#8217;s so far beyond anything here.</p>
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		<title>By: Mike</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509887</link>
		<author>Mike</author>
		<pubDate>Sat, 27 Dec 2008 15:04:23 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509887</guid>
		<description>Where are all the great, classic Computer-Gamecontrollers like the Competition Pro or the Quickshot II Series?</description>
		<content:encoded><![CDATA[<p>Where are all the great, classic Computer-Gamecontrollers like the Competition Pro or the Quickshot II Series?</p>
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		<title>By: Doug</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509886</link>
		<author>Doug</author>
		<pubDate>Sat, 27 Dec 2008 14:55:35 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509886</guid>
		<description>I was surprised at the omission of the Konix Speedking
Probably the first controller actually designed to the contours of the hand. 

I googled it to try and check it's date of introduction.
I didn't find the date but I am fairly sure it came out in the late eighties.

More interestingly I found an interview on www.konixmultisystem.co.uk with Wyn Holloway about the Konix Slipstream which truly was a revolutionary controller.

Check it out at the link above.</description>
		<content:encoded><![CDATA[<p>I was surprised at the omission of the Konix Speedking<br />
Probably the first controller actually designed to the contours of the hand. </p>
<p>I googled it to try and check it&#8217;s date of introduction.<br />
I didn&#8217;t find the date but I am fairly sure it came out in the late eighties.</p>
<p>More interestingly I found an interview on <a href="http://www.konixmultisystem.co.uk" rel="nofollow">www.konixmultisystem.co.uk</a> with Wyn Holloway about the Konix Slipstream which truly was a revolutionary controller.</p>
<p>Check it out at the link above.</p>
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		<title>By: Rattyuk</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509852</link>
		<author>Rattyuk</author>
		<pubDate>Sat, 27 Dec 2008 04:06:07 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509852</guid>
		<description>Nice... But where is the iPhone / iPod Touch?</description>
		<content:encoded><![CDATA[<p>Nice&#8230; But where is the iPhone / iPod Touch?</p>
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		<title>By: Gravitron</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509846</link>
		<author>Gravitron</author>
		<pubDate>Sat, 27 Dec 2008 02:54:35 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509846</guid>
		<description>You should also include the Apple iPhone/iPod touch. Accelerometer and touch screen, no buttons.</description>
		<content:encoded><![CDATA[<p>You should also include the Apple iPhone/iPod touch. Accelerometer and touch screen, no buttons.</p>
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		<title>By: David</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509837</link>
		<author>David</author>
		<pubDate>Fri, 26 Dec 2008 23:38:09 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509837</guid>
		<description>Doesn't the Xbox 360 have 4 shoulders?</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t the Xbox 360 have 4 shoulders?</p>
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		<title>By: MEP</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509831</link>
		<author>MEP</author>
		<pubDate>Fri, 26 Dec 2008 22:59:39 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509831</guid>
		<description>I think you missed an important step by ignoring the distinction between shoulder buttons and analog triggers. Anyone who remembers playing the cart load of great racing games on the Dreamcast will tell you that shoulder buttons and analog triggers are completely different things. It would pretty clearly put the Dreamcast's controller ahead of the PS2's evolutionarily speaking even though the PS2 craptroller came out later (it was basically a half-baked and incredibly fragile rehash of the PSX controller anyway which was more impressive when it was first released).</description>
		<content:encoded><![CDATA[<p>I think you missed an important step by ignoring the distinction between shoulder buttons and analog triggers. Anyone who remembers playing the cart load of great racing games on the Dreamcast will tell you that shoulder buttons and analog triggers are completely different things. It would pretty clearly put the Dreamcast&#8217;s controller ahead of the PS2&#8217;s evolutionarily speaking even though the PS2 craptroller came out later (it was basically a half-baked and incredibly fragile rehash of the PSX controller anyway which was more impressive when it was first released).</p>
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		<title>By: EVula</title>
		<link>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509819</link>
		<author>EVula</author>
		<pubDate>Fri, 26 Dec 2008 20:59:14 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2008/05/13/evolution-of-game-controllers/#comment-509819</guid>
		<description>Er, the Xbox 360 had a couple of additional buttons versus the "X-Box New" controller (I'd call them two additional shoulder buttons). You might also want to consider the overall Xbox button (in the center), since I think you're counting the Wii's Home button on the Arcade controller.</description>
		<content:encoded><![CDATA[<p>Er, the Xbox 360 had a couple of additional buttons versus the &#8220;X-Box New&#8221; controller (I&#8217;d call them two additional shoulder buttons). You might also want to consider the overall Xbox button (in the center), since I think you&#8217;re counting the Wii&#8217;s Home button on the Arcade controller.</p>
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