If a video game had that interface
So what if the Kärcher puzzi 400K was a video game interface?
Beyond traditional stick/cross paradigm, what about weird buttons/signs. As a design exercise, I would really enjoy seeing what one can do out of such interface. Take this as a design brief.
Why do I blog this? ideas for a course about design and foresight.

November 6th, 2007 at 10:00 am
…you get the Densha De Go controller, for the wildly popular Japanese train simulator? Not so much in terms of buttons, signs, merely the interface elements on offer…
November 6th, 2007 at 11:21 am
great!
November 8th, 2007 at 3:03 am
Imagine a videogame world made up of Guitar Hero, Samba de Amigo, Dance Dance Revolution and others like these, where you had to buy a different controller for each game… awful!
What about this exercise: select a bunch of sensors and actuators at random, literally throw them on a small table and let them stay where they fall (even if they fall on the floor) and say “design a game for this”. Now that’s a way to have spectacular gaming ideas
But it still feels wrong designing games for controllers. Although Nintendo is mostly forcing it to be that way.
March 15th, 2008 at 4:50 pm
By the way, skimming through Winnie Forster’s Joysticks book I just found this one arcade game, later ported to the Playstation, which offers something reminiscent of heavy machinery controllers.
Power Shovel Simulator:
http://www.klov.com/game_detail.php?game_id=9108
Amazing…