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	<title>Comments on: If a video game had that interface</title>
	<link>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Sun, 06 Jul 2008 23:19:31 +0000</pubDate>
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		<title>By: Tiago M.</title>
		<link>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-460681</link>
		<author>Tiago M.</author>
		<pubDate>Sat, 15 Mar 2008 14:50:29 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-460681</guid>
		<description>By the way, skimming through Winnie Forster's Joysticks book I just found this one arcade game, later ported to the Playstation, which offers something reminiscent of heavy machinery controllers.

Power Shovel Simulator:
http://www.klov.com/game_detail.php?game_id=9108

Amazing... :o</description>
		<content:encoded><![CDATA[<p>By the way, skimming through Winnie Forster&#8217;s Joysticks book I just found this one arcade game, later ported to the Playstation, which offers something reminiscent of heavy machinery controllers.</p>
<p>Power Shovel Simulator:<br />
<a href="http://www.klov.com/game_detail.php?game_id=9108" rel="nofollow">http://www.klov.com/game_detail.php?game_id=9108</a></p>
<p>Amazing&#8230; <img src='http://liftlab.com/think/nova/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /></p>
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		<title>By: Tiago M.</title>
		<link>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445327</link>
		<author>Tiago M.</author>
		<pubDate>Thu, 08 Nov 2007 01:03:48 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445327</guid>
		<description>Imagine a videogame world made up of Guitar Hero, Samba de Amigo, Dance Dance Revolution and others like these, where you had to buy a different controller for each game... awful!

What about this exercise: select a bunch of sensors and actuators at random, literally throw them on a small table and let them stay where they fall (even if they fall on the floor) and say "design a game for this". Now that's a way to have spectacular gaming ideas :D

But it still feels wrong designing games for controllers. Although Nintendo is mostly forcing it to be that way.</description>
		<content:encoded><![CDATA[<p>Imagine a videogame world made up of Guitar Hero, Samba de Amigo, Dance Dance Revolution and others like these, where you had to buy a different controller for each game&#8230; awful!</p>
<p>What about this exercise: select a bunch of sensors and actuators at random, literally throw them on a small table and let them stay where they fall (even if they fall on the floor) and say &#8220;design a game for this&#8221;. Now that&#8217;s a way to have spectacular gaming ideas <img src='http://liftlab.com/think/nova/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>But it still feels wrong designing games for controllers. Although Nintendo is mostly forcing it to be that way.</p>
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		<title>By: Nicolas Nova</title>
		<link>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445169</link>
		<author>Nicolas Nova</author>
		<pubDate>Tue, 06 Nov 2007 09:21:41 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445169</guid>
		<description>great!</description>
		<content:encoded><![CDATA[<p>great!</p>
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		<title>By: Tom Armitage</title>
		<link>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445166</link>
		<author>Tom Armitage</author>
		<pubDate>Tue, 06 Nov 2007 08:00:19 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/11/06/if-a-video-game-had-that-interface/#comment-445166</guid>
		<description>...you get the &lt;a href="http://www.pelikonepeijoonit.net/kuvat/jap2k4densha.jpg" rel="nofollow"&gt;Densha De Go controller&lt;/a&gt;, for the wildly popular Japanese train simulator? Not so much in terms of buttons, signs, merely the interface elements on offer...</description>
		<content:encoded><![CDATA[<p>&#8230;you get the <a href="http://www.pelikonepeijoonit.net/kuvat/jap2k4densha.jpg" rel="nofollow">Densha De Go controller</a>, for the wildly popular Japanese train simulator? Not so much in terms of buttons, signs, merely the interface elements on offer&#8230;</p>
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