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	<title>Comments on: Pervasive gaming, laser-games and the &#8220;skatepark&#8221; model</title>
	<link>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Mon, 07 Jul 2008 04:27:06 +0000</pubDate>
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		<title>By: Infovore &#187; links for 2007-10-23</title>
		<link>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-444314</link>
		<author>Infovore &#187; links for 2007-10-23</author>
		<pubDate>Tue, 23 Oct 2007 23:19:15 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-444314</guid>
		<description>[...] Pasta&#38;Vinegar » Blog Archive » Pervasive gaming, laser-games and the &#8220;skatepark&#8221; m... Nicolas Nova on how to integrate pervasive gaming into the environment a little better. (tags: pervasive play games environment design) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Pasta&amp;Vinegar » Blog Archive » Pervasive gaming, laser-games and the &#8220;skatepark&#8221; m&#8230; Nicolas Nova on how to integrate pervasive gaming into the environment a little better. (tags: pervasive play games environment design) [&#8230;]</p>
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		<title>By: Tiago M.</title>
		<link>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-443142</link>
		<author>Tiago M.</author>
		<pubDate>Thu, 04 Oct 2007 03:25:00 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-443142</guid>
		<description>I like to think that, similarly to open-source communities and a lot of online games (maybe not the best examples but it's kind of late as I post this), some forms of pervasive gaming may subsist thanks to the players themselves. 

In special regard to physical and digital infrastructures (wifi access points, instance servers, game content among other stuff) there may be ways of leading the players to build, deploy and manage such assets as part of the gameplay. Sort of like MUD's, let's say, where players could have a slice of "land" to script their own dungeon or whatever they fancied. Or like Second Life, if you prefer (although I'm not a great fan of it).

In a sense such a view also includes the concept of "Appropriative Gaming", and even though I am unfamiliar with the term (or had been, untill now), the concept itself has been playing in my mind for some time now. 

"What corresponds to the skateboard?"
Well, to pursue the analogy, you can use lots of stuff on a skatepark: skateboards, bikes, rollerblades or even the weirdest contraption you devise. So I guess anything from tangibles to wearables might be adequate, as long as there is a good support framework/communications interface standard. 

Ahhh standards... they are so painstaking to define an approve :\</description>
		<content:encoded><![CDATA[<p>I like to think that, similarly to open-source communities and a lot of online games (maybe not the best examples but it&#8217;s kind of late as I post this), some forms of pervasive gaming may subsist thanks to the players themselves. </p>
<p>In special regard to physical and digital infrastructures (wifi access points, instance servers, game content among other stuff) there may be ways of leading the players to build, deploy and manage such assets as part of the gameplay. Sort of like MUD&#8217;s, let&#8217;s say, where players could have a slice of &#8220;land&#8221; to script their own dungeon or whatever they fancied. Or like Second Life, if you prefer (although I&#8217;m not a great fan of it).</p>
<p>In a sense such a view also includes the concept of &#8220;Appropriative Gaming&#8221;, and even though I am unfamiliar with the term (or had been, untill now), the concept itself has been playing in my mind for some time now. </p>
<p>&#8220;What corresponds to the skateboard?&#8221;<br />
Well, to pursue the analogy, you can use lots of stuff on a skatepark: skateboards, bikes, rollerblades or even the weirdest contraption you devise. So I guess anything from tangibles to wearables might be adequate, as long as there is a good support framework/communications interface standard. </p>
<p>Ahhh standards&#8230; they are so painstaking to define an approve :\</p>
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		<title>By: Paul Coulton</title>
		<link>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-442975</link>
		<author>Paul Coulton</author>
		<pubDate>Mon, 01 Oct 2007 15:16:03 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/10/01/pervasive-gaming-laser-games-and-the-skatepark-model/#comment-442975</guid>
		<description>Nicholas

This raises a very interesting point and I recently came across the suggestion that we should start using the term Appropriative Gaming for a lot of what could be called Big Games, pervasive games, mixed reality, alternative reality etc. I quite liked this as in many of the ideas we espouse are about people appropriating public spaces for games and certainly fits with the skateboarding and graffiti</description>
		<content:encoded><![CDATA[<p>Nicholas</p>
<p>This raises a very interesting point and I recently came across the suggestion that we should start using the term Appropriative Gaming for a lot of what could be called Big Games, pervasive games, mixed reality, alternative reality etc. I quite liked this as in many of the ideas we espouse are about people appropriating public spaces for games and certainly fits with the skateboarding and graffiti</p>
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