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	<title>Comments on: There’s no reason why WoW couldn’t be represented by anything other than an RSS feed</title>
	<link>http://liftlab.com/think/nova/2007/09/06/there%e2%80%99s-no-reason-why-wow-couldn%e2%80%99t-be-represented-by-anything-other-than-an-rss-feed/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Sun, 21 Mar 2010 02:54:13 +0000</pubDate>
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		<title>By: Infovore &#187; links for 2007-09-09</title>
		<link>http://liftlab.com/think/nova/2007/09/06/there%e2%80%99s-no-reason-why-wow-couldn%e2%80%99t-be-represented-by-anything-other-than-an-rss-feed/#comment-440073</link>
		<author>Infovore &#187; links for 2007-09-09</author>
		<pubDate>Mon, 10 Sep 2007 09:09:04 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/09/06/there%e2%80%99s-no-reason-why-wow-couldn%e2%80%99t-be-represented-by-anything-other-than-an-rss-feed/#comment-440073</guid>
		<description>[...] Pasta&#38;Vinegar » Blog Archive » There’s no reason why WoW couldn’t be represented by anythi... Great selection of links to Raph Koster&#8217;s &#8220;Design For Everywhere&#8221; - a talk at GDC to the games industry about designing games (and, by inference, software) for use in any context. Important! (tags: games play network distributed casual presentation ubiplay) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Pasta&amp;Vinegar » Blog Archive » There’s no reason why WoW couldn’t be represented by anythi&#8230; Great selection of links to Raph Koster&#8217;s &#8220;Design For Everywhere&#8221; - a talk at GDC to the games industry about designing games (and, by inference, software) for use in any context. Important! (tags: games play network distributed casual presentation ubiplay) [&#8230;]</p>
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