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	<title>Comments on: Architectural analysis of WoW and BFME II</title>
	<link>http://liftlab.com/think/nova/2007/08/29/architectural-analysis-of-wow-and-bfme-ii/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Wed, 08 Oct 2008 09:53:45 +0000</pubDate>
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		<title>By: Pasta&#38;Vinegar &#187; 2007 &#187; August &#187; 31</title>
		<link>http://liftlab.com/think/nova/2007/08/29/architectural-analysis-of-wow-and-bfme-ii/#comment-437995</link>
		<author>Pasta&#38;Vinegar &#187; 2007 &#187; August &#187; 31</author>
		<pubDate>Fri, 31 Aug 2007 09:50:03 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/08/29/architectural-analysis-of-wow-and-bfme-ii/#comment-437995</guid>
		<description>[...] Why do I blog this? a very insightful review of how spatial features are important to support game mechanics. What is also important is that this reflects the game designer vision, which is complementary to the architecture view (see for example this article I blogged about the other day). [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Why do I blog this? a very insightful review of how spatial features are important to support game mechanics. What is also important is that this reflects the game designer vision, which is complementary to the architecture view (see for example this article I blogged about the other day). [&#8230;]</p>
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