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	<title>Comments on: Architecture and gaming</title>
	<link>http://liftlab.com/think/nova/2007/08/24/architecture-and-gaming/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Wed, 03 Dec 2008 23:31:58 +0000</pubDate>
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		<title>By: Adriaan</title>
		<link>http://liftlab.com/think/nova/2007/08/24/architecture-and-gaming/#comment-437228</link>
		<author>Adriaan</author>
		<pubDate>Mon, 27 Aug 2007 12:23:24 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/08/24/architecture-and-gaming/#comment-437228</guid>
		<description>I couldn't agree more with your comment.  The practise of architects using 3d engines to make their models look better or gamers designing buildings seems to focus too much on the tool and not on the personal experience of both parties within their own domain of knowledge.  Personally, I'm very interested to see if architects will start adopting game design ethics in their practise.  If you can enjoy yourself in a game context in a virtual 3d surroundings, what could happen if a real-life 3d environment was designed to support playful interaction?  
In a way that's what my company FourceLabs aims to investigate.  We want to make physical games that turn an environment into an experience where there's a large gray area between active and passive participants.

cheers,
Adriaan

ps -&#62; I enjoy reading your blog.  The "why do I blog this?" is great added value :)</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with your comment.  The practise of architects using 3d engines to make their models look better or gamers designing buildings seems to focus too much on the tool and not on the personal experience of both parties within their own domain of knowledge.  Personally, I&#8217;m very interested to see if architects will start adopting game design ethics in their practise.  If you can enjoy yourself in a game context in a virtual 3d surroundings, what could happen if a real-life 3d environment was designed to support playful interaction?<br />
In a way that&#8217;s what my company FourceLabs aims to investigate.  We want to make physical games that turn an environment into an experience where there&#8217;s a large gray area between active and passive participants.</p>
<p>cheers,<br />
Adriaan</p>
<p>ps -&gt; I enjoy reading your blog.  The &#8220;why do I blog this?&#8221; is great added value <img src='http://liftlab.com/think/nova/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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