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	<title>Comments on: Some hints about Microsoft Games User Research Methods</title>
	<link>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Mon, 08 Sep 2008 00:09:17 +0000</pubDate>
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	<item>
		<title>By: Pasta&#38;Vinegar &#187; Blog Archive &#187; The E. about locating and tagging</title>
		<link>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-449664</link>
		<author>Pasta&#38;Vinegar &#187; Blog Archive &#187; The E. about locating and tagging</author>
		<pubDate>Tue, 11 Dec 2007 07:53:55 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-449664</guid>
		<description>[...] They obtain this sort of map, which is now common&#8230; as it is the sort of canonical representation of any spatial behavior analysis ranging from a supermarket to first person shooter games. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] They obtain this sort of map, which is now common&#8230; as it is the sort of canonical representation of any spatial behavior analysis ranging from a supermarket to first person shooter games. [&#8230;]</p>
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	<item>
		<title>By: Pasta&#38;Vinegar &#187; Blog Archive &#187; Architecture and gaming</title>
		<link>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-436411</link>
		<author>Pasta&#38;Vinegar &#187; Blog Archive &#187; Architecture and gaming</author>
		<pubDate>Fri, 24 Aug 2007 11:57:56 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-436411</guid>
		<description>[...] example, looking at &#8220;consumption of space&#8221; in a building (the equivalent to what I described yesterday as examples of playtest), the intensity of places usage, interactions, with what objects, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] example, looking at &#8220;consumption of space&#8221; in a building (the equivalent to what I described yesterday as examples of playtest), the intensity of places usage, interactions, with what objects, [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>By: marcela</title>
		<link>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-436286</link>
		<author>marcela</author>
		<pubDate>Fri, 24 Aug 2007 02:24:43 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/08/23/some-hints-about-microsoft-games-user-research-methods/#comment-436286</guid>
		<description>I missed the part about you going to Mexico. Where? For vacation?</description>
		<content:encoded><![CDATA[<p>I missed the part about you going to Mexico. Where? For vacation?</p>
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