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	<title>Comments on: HCI in science-fiction</title>
	<link>http://liftlab.com/think/nova/2007/04/05/hci-in-science-fiction/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Wed, 20 Aug 2008 12:55:14 +0000</pubDate>
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		<title>By: ville</title>
		<link>http://liftlab.com/think/nova/2007/04/05/hci-in-science-fiction/#comment-292318</link>
		<author>ville</author>
		<pubDate>Tue, 10 Apr 2007 13:28:47 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/04/05/hci-in-science-fiction/#comment-292318</guid>
		<description>Tech has gotten the same dramaturgical treatment as the human actors in the movie. That's why it appears like an actor - upstaging the at that point relevant features and gestures, leaving the not-so-important stuff into the background. Very basic gestalt psych 'figure-ground' stuff that is applicable into design, but the interfaces as such suck bad. Sci-fi flicks give bad ideas for designers..</description>
		<content:encoded><![CDATA[<p>Tech has gotten the same dramaturgical treatment as the human actors in the movie. That&#8217;s why it appears like an actor - upstaging the at that point relevant features and gestures, leaving the not-so-important stuff into the background. Very basic gestalt psych &#8216;figure-ground&#8217; stuff that is applicable into design, but the interfaces as such suck bad. Sci-fi flicks give bad ideas for designers..</p>
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	<item>
		<title>By: Daniel</title>
		<link>http://liftlab.com/think/nova/2007/04/05/hci-in-science-fiction/#comment-287871</link>
		<author>Daniel</author>
		<pubDate>Thu, 05 Apr 2007 09:07:14 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2007/04/05/hci-in-science-fiction/#comment-287871</guid>
		<description>Imagine a Sci-Fi movie where no technology is visible...</description>
		<content:encoded><![CDATA[<p>Imagine a Sci-Fi movie where no technology is visible&#8230;</p>
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