Steven Johnson on Spore

The NYT has a very long and insightful piece called

And of course, fabbing is not that far…

When you visit the Spore studio in Emeryville… Everyone’s desk is populated by plastic action figures of Spore creatures, manufactured in-house by Wright’s employees using a 3-D printer that can generate a physical toy in a matter of minutes from a computer model. (Electronic Arts is investigating the possibility of selling customized Spore critters in toy stores as a side business.)

Why do I blog this? the article is a compelling piece that describes in details how Spore is important, especially regarding new perception and testing of concepts (by creating parallel realities and see them living). In the excerpt above, I picked up only extracts related to the game model aspect because I find interesting how the game designers chose their own direction which is different from the current MMOG one.

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