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	<title>Comments on: Yesterday&#8217;s meeting</title>
	<link>http://liftlab.com/think/nova/2006/05/04/yesterdays-meeting/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Sun, 21 Mar 2010 05:55:49 +0000</pubDate>
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		<title>By: fab</title>
		<link>http://liftlab.com/think/nova/2006/05/04/yesterdays-meeting/#comment-100303</link>
		<author>fab</author>
		<pubDate>Thu, 04 May 2006 07:33:24 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2006/05/04/yesterdays-meeting/#comment-100303</guid>
		<description>Victoria's comment on spatial uncertainty (location accuracy + latency + connectivity + ?) opens many questions. How long does it it take to the players to understand the game location accuracy?  (+ considering that they are briefed about it in the pre-game session). I would think that their experience with the interface gives them a certain impression of the location accuracy. However, it is most probably harder to grasp the latency and it might have an impact on the mental model index.

If the with AT interface carried a sense of uncertainty (giving information on the accuracy and the latency) would they start to annotate (talk) more? Would they rely less on the tool?</description>
		<content:encoded><![CDATA[<p>Victoria&#8217;s comment on spatial uncertainty (location accuracy + latency + connectivity + ?) opens many questions. How long does it it take to the players to understand the game location accuracy?  (+ considering that they are briefed about it in the pre-game session). I would think that their experience with the interface gives them a certain impression of the location accuracy. However, it is most probably harder to grasp the latency and it might have an impact on the mental model index.</p>
<p>If the with AT interface carried a sense of uncertainty (giving information on the accuracy and the latency) would they start to annotate (talk) more? Would they rely less on the tool?</p>
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