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	<title>Comments on: Old school cyberspace embed its own architecture</title>
	<link>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Fri, 09 Jan 2009 10:04:50 +0000</pubDate>
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		<title>By: Torley Linden</title>
		<link>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-164903</link>
		<author>Torley Linden</author>
		<pubDate>Sun, 17 Sep 2006 10:42:12 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-164903</guid>
		<description>I work for Linden Lab, who makes Second Life (http://secondlife.com) and our world is literally a grid configuration, because that's how it appears on the World Map.

I really loved playing Spectre VR too. Sure wish I could find the map editor for that!</description>
		<content:encoded><![CDATA[<p>I work for Linden Lab, who makes Second Life (http://secondlife.com) and our world is literally a grid configuration, because that&#8217;s how it appears on the World Map.</p>
<p>I really loved playing Spectre VR too. Sure wish I could find the map editor for that!</p>
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		<title>By: Alex Soojung-Kim Pang</title>
		<link>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-86177</link>
		<author>Alex Soojung-Kim Pang</author>
		<pubDate>Wed, 25 Jan 2006 18:12:06 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-86177</guid>
		<description>Wendy Carlos did the music to Tron? Wow, it was even more significant a cultural icon than I realized....

The grid metaphor shows up in lots of games-- Spectre and Spectre VR (which I spent a huge amount of time playing), a couple of Tron games that I played, and innumerable others.

Obviously it was relatively easy to program, but I think it had a couple unintended consequences: subtly reinforcing the underlying rationality and logic of the game, and creating an impression of infinite distance-- that you could explore this world, sparse as it is, forever.</description>
		<content:encoded><![CDATA[<p>Wendy Carlos did the music to Tron? Wow, it was even more significant a cultural icon than I realized&#8230;.</p>
<p>The grid metaphor shows up in lots of games&#8211; Spectre and Spectre VR (which I spent a huge amount of time playing), a couple of Tron games that I played, and innumerable others.</p>
<p>Obviously it was relatively easy to program, but I think it had a couple unintended consequences: subtly reinforcing the underlying rationality and logic of the game, and creating an impression of infinite distance&#8211; that you could explore this world, sparse as it is, forever.</p>
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		<title>By: Java Games</title>
		<link>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-86157</link>
		<author>Java Games</author>
		<pubDate>Wed, 25 Jan 2006 17:06:13 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2006/01/25/old-school-cyberspace-embed-its-own-architecture/#comment-86157</guid>
		<description>I very like 3D :)</description>
		<content:encoded><![CDATA[<p>I very like 3D <img src='http://liftlab.com/think/nova/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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