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	<title>Comments on: Paper, playstic and playsation: adaptation of game across technologies</title>
	<link>http://liftlab.com/think/nova/2005/06/06/paper-playstic-and-playsation-adaptation-of-game-across-technologies/</link>
	<description>mind/tech bazar from outer space</description>
	<pubDate>Mon, 22 Mar 2010 03:30:01 +0000</pubDate>
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		<title>By: USC Interactive Media Division Weblog</title>
		<link>http://liftlab.com/think/nova/2005/06/06/paper-playstic-and-playsation-adaptation-of-game-across-technologies/#comment-27286</link>
		<author>USC Interactive Media Division Weblog</author>
		<pubDate>Mon, 06 Jun 2005 15:29:25 +0000</pubDate>
		<guid>http://liftlab.com/think/nova/2005/06/06/paper-playstic-and-playsation-adaptation-of-game-across-technologies/#comment-27286</guid>
		<description>&lt;trackback /&gt;&lt;strong&gt;Paper, Plastic or..Playstation?&lt;/strong&gt;
Via Nicolas Nova over to Pasta and Vinegar, I found this interesting power point from a talk given by Scott Kim at Stanford's People, Computers and Design Seminar on October 8, 2004 on adapting a game across a wide range...</description>
		<content:encoded><![CDATA[<trackback /><strong>Paper, Plastic or..Playstation?</strong><br />
Via Nicolas Nova over to Pasta and Vinegar, I found this interesting power point from a talk given by Scott Kim at Stanford&#8217;s People, Computers and Design Seminar on October 8, 2004 on adapting a game across a wide range&#8230;</p>
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