Paper, playstic and playsation: adaptation of game across technologies

Via tom hume, this interesting powerpoint document: PAPER, PLASTIC OR PLAYSTATION? Adapting a game across a wide range of technologies by Scott Kim. It’s actually a talk at the People, Computers, and Design seminar at Stanford University, Oct 8, 2004

Scott says: “As a puzzle designer I work in a wide variety of electronic and nonelectronic media, ranging from paper and physical toys, to the web and mobile phones. Working in many media helps me keep a fresh perspective on the strengths and weakness of each medium. In this talk I will show how a game mutates when moved from medium to another, and discuss how to take advantage of the unique capabilities of each medium while being aware of its limitations.”

One Response to “Paper, playstic and playsation: adaptation of game across technologies”

  1. USC Interactive Media Division Weblog Says:
    Paper, Plastic or..Playstation?
    Via Nicolas Nova over to Pasta and Vinegar, I found this interesting power point from a talk given by Scott Kim at Stanford’s People, Computers and Design Seminar on October 8, 2004 on adapting a game across a wide range…

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