Archive for August, 2004

[Weird] Spam poetry of the day

Tuesday, August 31st, 2004

measure at cognac oreven transmissible as in ruddy.
Federico was at permutation when that happened associable.
We met at cult and went to cloture wher we had lunch at
bartok.It was cuprous and a exhibition was had cot by all.

[Aerospace] Who remembers Hermès?

Tuesday, August 31st, 2004

Does anybody here remenber the Hermès project? It was the european space shuttle planned to take off in early 90s… THe project ended for economical reasons (and a lack of strategy). The shuttle is still cool, Is it a blobject?
When I was a teenager, I thought the European Union would have two cool outcome: a common money (it was scheduled in 1992 and supposed to be called “ECU”) and a space shuttle. We now have the money but not the shuttle… Well, it’s not a big deal since other science projects emerged but though…
Image via wikipedia (under a non-commercial-use only licence.):

[Weird] Toilets sensors in Amsterdam

Tuesday, August 31st, 2004

Read in daily times:

A cultural centre in Amsterdam has installed sensors in its toilets that tell users if they’re taking too much time. The sensors, linked to a computer called Private room 02, have been installed at the Cultural Centre De Balie.

Toilet users will also be given a reminder if they fail to flush the toilet, smoke, don’t put up the toilet seat, or use too much toilet paper. Inventor Leonard Van Munster said if sensors in the toilet feel someone is trying to make a mess, they’ll be warned to leave it tidy, says the nu.nl website. He added: “The computer has developed its own moods. Sometimes he doesn’t say anything, but will then suddenly start to sigh. ananova

[Cool] Kaneda’s bike

Monday, August 30th, 2004

Of course, it’s a bit passé but it’s a cool thing… full-sized replica of Kaneda’s Powerbike…

[Space and Place] Early Cognitive Mapping

Monday, August 30th, 2004

According to ‘On early cognitive mapping’ W.K. Yeap and M.E. Jefferies (Spatial Cognition and Computation, 2 (2): 85-116, 2000)
Early Cognitive Mapping: the beginnings of a cognitive map formed from one’s early impressions of the environment one is in

[Research] Physical distance and persuasion in virtual environment

Monday, August 30th, 2004

Moon, Y. (1999). The Effects of Physical Distance and Response Latency on Persuasion in Computer-Mediated Communication and Human-Computer Communication. Journal of Experimental Psychology: Applied, 5(4), 379–392

The present study investigates the effects of two variables - perceived physical distance and response latency - on persuasion in computer-mediated communication (CMC) and human-computer communication (HCC). Results from two experiments indicate a negative relationship between perceived physical distance and persuasion in both CMC and HCC. In addition, results from both experiments indicate a nonmonotonic relationship between response latency and persuasion, such that persuasion is greatest when response latencies are neither too short nor too long. Together, these experiments suggest that there are significant trade-offs associated with using long-distance computer networks to communicate persuasive messages. In addition, the findings suggest that whatever standards are used to evaluate human sources may also be used to evaluate non-human sources.

[Space and Place] A truck close to Le Rhône

Monday, August 30th, 2004

(Weird) The first remote control

Friday, August 27th, 2004

This is the first remote control (wired though), designed by Dumont (Dumont Model RA 369 Remote Selector). “Photo courtesy of Jim Martin, Machesney Park, Illinois USA”

(Video Game) Working in Lyon

Friday, August 27th, 2004

Today I work in Lyon in a video game company that design new entertainment projects. I am in charge of a small R&D consulting for them. The point is to transfer ideas from social/psychology and behavior research into sound guidelines that can help the games design.

The environment is cool, it’s located in one of those technoparc, a cluster made of University of Lyon, lots of start ups (mainly pharmaceutical and biotech), various research labs, an engineering school).

I had the chance to meet Hubert Chardot, the guy who designed Alone in th Dark 1-2-3. We had an interesting chat about R&D and game design (that’s one my interests).

[SocialSoft] Blog and SNS

Thursday, August 26th, 2004

I like Stuart Hensall’s take on blog and social software. in his Manifesto For Social Networking Required

My Blog is Better at Networking
I know the humble blog has been held up as a social network many times. From experience my blog is much better than any of the SNS as a networking tool. One advantage my blog has over all the SNS is I can make connections with people that aren’t in any network. I’ve found some of the non-blogger connections to be the most important of all. I’ve also found following up on trackbacks and comments much more valuable.

[Research] SOAR: a general cognitive architecture

Thursday, August 26th, 2004

SOAR is a general cognitive architecture for developing systems that exhibit intelligent behavior.

Soar means different things to different people. Soar is used by AI researchers to construct integrated intelligent agents and by cognitive scientist for cognitive modeling. It can basically be considered in three different ways:
1. A theory of cognition. As such it provides the principles behind the implemented Soar system.
2. A set of principles and constraints on (cognitive) processing. Thus, it provides a (cognitive) architectural framework, within which you can construct cognitive models. In this view it can be considered as an integrated architecture for knowledge-based problem solving, learning and interacting with external environments.
3. An AI programming language.

The tutorial explains how to build a Soar Quakebot :)

[Space and Place] Critical Mass Bycicle Riders

Thursday, August 26th, 2004

(Via near near future), Critical Mass Bycicle Riders appears to be an interesting phenomenon… do they gather in Schelling Focal’s points ??? It is close to the flash mob thing but it seems that the idea goes further.

Critical Mass is often described as an ‘unorganised coincidence’. It happens when a lot of cyclists happen to be in the same place at the same time and decide to cycle the same way together for a while. Very often, those taking part enjoy it so much that they decide to get together at the same place and time the next month and the month after and so on, and to get other cyclists to join as well.

[Life Hacks] Life Hacks for any jobs

Thursday, August 26th, 2004

(via boingboing)This website presents a wide bunch of life hacks from various jobs.

Cartographer: Mapmakers will often use “copyright traps,” bits of information in their maps that are purposefully wrong. They might label a body of water “Lake Strongbad,” for instance, and then examine the next editions of competitors’ maps to see if the incorrect information makes an appearance.

[MyResearch] A better presence visualizer

Wednesday, August 25th, 2004

Still playing with R, I ass Patrick’s filter to strengthen the connections between the square that represent the path of CatchBob players. I now get this:

[TheWorld] Has the internet become indispensable?

Wednesday, August 25th, 2004

Has the internet become indispensable? by D. Hoffman, T. Novak and A. Venkatesh (ACM registration required) is a paper about how the Internet modified our living habits.

We seem to be in the midst of an Internet revolution and entering an era of enhanced digital connectivity. The pace of social change resulting from the diffusion of this technology, both in the U.S. and globally is, by many accounts, dramatic. In less than ten years, the Internet has become indispensable to many people in their daily lives. What are the consequences and implications of this perception? In this article, we consider the idea that the Internet is becoming increasingly essential to families and to society at large, present data supporting our contentions, and develop a conceptual model that allows for the testing of key hypotheses related to Internet indispensability.