[Research] A tool to analyze user’s path in video games
David Lanier developed a tool for Ubisoft’s Splinter Cell Pandora Tomorrow Online, which allows to do data-mining of user-testing data in 3DS MAX, i.e. see exactly where players in various test sessions went, where they looked, what they did, etc. and analyse it statistically. This enables quantified analysis of test data and an empirical approach to game and level design as described by intelligence artifice. The tool:

August 23rd, 2007 at 2:27 pm
[…] This is very similar to what Ubi Soft employed for Splinter Cell (see here). […]