Dealing with Location, Insights from Mogi
At the Ubiquitous Computing, Entertainment and Games workshop organized by Julian Bleecker at UbiComp2005, Benjamin Joffe of Newt Games presented the field results of Mogi-Mogi and some ideas on ubiquity. On slide talk to provide what is meaningful when it come to dealing with location.
Acadmic papers on Mogi include:
“Seing” one another onscreen and the construction of social order in mobile-based augmented public space and Etude Ethnographique de Développement d’un MMORPG Mobile.
Relation to my thesis: Mogi is a very rare example of design strategies for real-time location-aware system that have been evaluated with 1000+ players.
