Pervasive Games: Bringing Computer Entertainment Back to the Real World
Thursday, August 11th, 2005Pervasive Games: Bringing Computer Entertainment Back to the Real World gives an introduction to the world of pervasive games. The scope is larger than my Pervasive Game Development Today in which I focused more on location-aware games. On the other hand, it is less technical. The authors categorized the types of pervasive games and give examples for each genre. Categories are Smart Toys, Affective Gaming, Augmented Tabletop Games, Location-Aware Games, and Agumented Reality Games
















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